Hello, I'm Ryan Gibbs, a Digital Producer with a Bachelor's degree in Cinema Producing and over five years of experience in the dynamic worlds of film, television, and new media. My career is marked by a unique blend of creative vision, technical expertise, and a proven ability to deliver high-quality, on-budget projects. Known for my exceptional communication, project management, and leadership skills, I am driven by a passion for innovation and excellence. I thrive in collaborative environments, consistently delivering projects that exceed expectations and contribute positively to brand strategies and audience engagement.
As a Content Producer at VOYRE, I drive the creation and execution of cutting‑edge immersive XR and 360° video storytelling that expands how audiences engage with branded experiences and virtual environments. Leveraging our teams deep expertise in narrative development, interactive media, and virtual production workflows, I work in tandem across creative, technical, and production teams to deliver compelling VR content that align with our clients vision.
As the Lead Software Developer at LOCCOL, I spearhead the design and development of our next‑generation virtual production and pre‑visualization platform, empowering filmmakers and creative teams to capture, render, and collaboratively explore real‑world locations as immersive 3D environments for XR and film pre‑production workflows.
Previously I served as a Media Specialist at City Colleges of Chicago. In this role, I managed the daily operations of media departments, leveraging my IT and AV expertise to enhance faculty and staff support. My innovative approach led to the development of a dynamic logging spreadsheet, significantly boosting productivity. I also spearhead major events, ensuring flawless integration of technical elements, and create training videos that have streamlined support processes across the campus.
As a Freelance Producer and Digital Artist, I collaborated with a diverse range of clients, from small businesses to large brands, fulfilling multiple roles including producer, graphic artist, social media coordinator, and director. My work is characterized by meticulous attention to detail and a strong commitment to client satisfaction. One notable achievement was the production of a hype video for an esports brand, which showcased my skills in 3D design and motion capture graphics, earning widespread acclaim.
During my time with Disney Digital Network, I was instrumental in set creation and construction for projects like Star Wars Pets. My expertise in 3D graphics enhanced set design accuracy, while my advocacy for non-toxic materials ensured a safe production environment. I optimized set budgets, ensuring all builds were completed under budget while meeting the directors' visions and production requirements. I also coordinated with multiple teams, including directors, producers, and art designers, to ensure seamless integration of set pieces and adherence to project timelines.
During my time at KVVB TV, I produced and edited segments for sports events, local parades, and comedy shows. I managed the entire production process from pre-production to final output, demonstrating my versatility and adaptability in a fast-paced environment. My strategic decisions on camera angles and editing techniques resulted in high-quality broadcasts that impressed clients and secured additional projects.
Bachelors of Arts - Cinema Producing
Film, Television, New Media
Columbia College Hollywood, Los Angeles, CA
Associate of Science - Computer Science
Computer Integrated Design and Graphics
Victor Valley College, Victorville, CA
Design and Editing: Photoshop, Premiere, After Effects, Bridge, Illustrator
3D and Animation: Maya, Unreal Engine, ZBrush, Blender
Productivity: Excel, Google Suite, Microsoft 365
TECHNOLOGIES
Virtual Reality: Oculus Rift, HTC Vive, VR development in Unreal Engine
Visual Effects (VFX): Compositing, green screen work, particle effects, and 3D modeling for VFX
Virtual Production: Digital Human Production, Virtual Production, Virtual Camera work
3D Art: 3D modeling, texturing, rigging, animation, and rendering using tools like Maya, Blender, Unreal Engine, and ZBrush
Audio-Visual (AV) Equipment: Setup, operation, and troubleshooting of projectors, sound systems, lighting rigs, and video conferencing tools
Technical Support: Hardware and software troubleshooting, custom workflow creation, and dynamic logging systems implementation
Cloud Services: Basic experience with cloud storage solutions like Google Drive, Dropbox, and managing collaborative projects online.
Digital Animation Technician- Maya
Proficiency in Autodesk Maya for 3D modeling, animation, and rendering. Useful in creating detailed models, animate characters, and produce high-quality renders.
Expanded Animation Technician- Maya
Advanced skills in Maya, focusing on complex animation techniques and rigging. Useful in handling sophisticated projects and creating realistic animations.
Digital Animation Technician- 3DS MAX
Proficiency in Autodesk 3DS Max for 3D modeling and animation. Useful in creating and animating 3D assets for games, films, and visualizations.
Expanded Animation Technician- 3DS MAX
Advanced skills in 3DS Max, including complex modeling and texturing. Useful in producing high-fidelity animations and visual effects.
-These certifications ensure expertise in industry-standard tools for high-quality visual effects, animations, and 3D models across film, TV, games, and new media.-
I am committed to advancing the fields of digital production, leveraging my extensive experience and technical prowess to drive innovation and success in every project I undertake.