Producer ○ Digital Artist ○ Filmmaker.
Hello, I'm Ryan Gibbs, a Digital Producer with a Bachelor's degree in Cinema Producing and over five years of experience in the dynamic worlds of film, television, and new media. My career is marked by a unique blend of creative vision, technical expertise, and a proven ability to deliver high-quality, on-budget projects. Known for my exceptional communication, project management, and leadership skills, I am driven by a passion for innovation and excellence. I thrive in collaborative environments, consistently delivering projects that exceed expectations and contribute positively to brand strategies and audience engagement.
Currently, I serve as a Media Specialist at City Colleges of Chicago. In this role, I manage the daily operations of media departments, leveraging my IT and AV expertise to enhance faculty and staff support. My innovative approach led to the development of a dynamic logging spreadsheet, significantly boosting productivity. I also spearhead major events, ensuring flawless integration of technical elements, and create training videos that have streamlined support processes across the campus.
As a Freelance Producer and Digital Artist, I collaborated with a diverse range of clients, from small businesses to large brands, fulfilling multiple roles including producer, graphic artist, social media coordinator, and director. My work is characterized by meticulous attention to detail and a strong commitment to client satisfaction. One notable achievement was the production of a hype video for an esports brand, which showcased my skills in 3D design and motion capture graphics, earning widespread acclaim.
During my time with Disney Digital Network, I was instrumental in set creation and construction for projects like Star Wars Pets. My expertise in 3D graphics enhanced set design accuracy, while my advocacy for non-toxic materials ensured a safe production environment. I optimized set budgets, ensuring all builds were completed under budget while meeting the directors' visions and production requirements. I also coordinated with multiple teams, including directors, producers, and art designers, to ensure seamless integration of set pieces and adherence to project timelines.
During my time at KVVB TV, I produced and edited segments for sports events, local parades, and comedy shows. I managed the entire production process from pre-production to final output, demonstrating my versatility and adaptability in a fast-paced environment. My strategic decisions on camera angles and editing techniques resulted in high-quality broadcasts that impressed clients and secured additional projects.
Bachelors of Arts - Cinema Producing
Film, Television, New Media
Columbia College Hollywood, Los Angeles, CA
Associate of Science - Computer Science
Computer Integrated Design and Graphics
Victor Valley College, Victorville, CA
🖌️ Design and Editing: Photoshop, Premiere, After Effects, Bridge, Illustrator
🎨 3D and Animation: Maya, Unreal Engine, ZBrush, Blender
📊 Productivity: Excel, Google Suite, Microsoft 365
💻TECHNOLOGIES💻
🎮 Virtual Reality: Oculus Rift, HTC Vive, VR development in Unreal Engine
🖥️ Visual Effects (VFX): Compositing, green screen work, particle effects, and 3D modeling for VFX
📽️ Virtual Production: Digital Human Production, Virtual Production, Virtual Camera work
🖼️ 3D Art: 3D modeling, texturing, rigging, animation, and rendering using tools like Maya, Blender, Unreal Engine, and ZBrush
🔊 Audio-Visual (AV) Equipment: Setup, operation, and troubleshooting of projectors, sound systems, lighting rigs, and video conferencing tools
🛠️ Technical Support: Hardware and software troubleshooting, custom workflow creation, and dynamic logging systems implementation
☁️ Cloud Services: Basic experience with cloud storage solutions like Google Drive, Dropbox, and managing collaborative projects onlineles, CA
📜Digital Animation Technician- Maya📜
Proficiency in Autodesk Maya for 3D modeling, animation, and rendering. Useful in creating detailed models, animate characters, and produce high-quality renders.
📜Expanded Animation Technician- Maya📜
Advanced skills in Maya, focusing on complex animation techniques and rigging. Useful in handling sophisticated projects and creating realistic animations.
📜Digital Animation Technician- 3DS MAX📜
Proficiency in Autodesk 3DS Max for 3D modeling and animation. Useful in creating and animating 3D assets for games, films, and visualizations.
📜Expanded Animation Technician- 3DS MAX📜
Advanced skills in 3DS Max, including complex modeling and texturing. Useful in producing high-fidelity animations and visual effects.
-These certifications ensure expertise in industry-standard tools for high-quality visual effects, animations, and 3D models across film, TV, games, and new media.-
I am committed to advancing the fields of digital production, leveraging my extensive experience and technical prowess to drive innovation and success in every project I undertake.
My work with Disney Digital Networks
Working here was an amazing experience. For someone who was new to the industry as a whole it was absolutely stunning seeing all the factors at play. The Stages and workshops in culver city blew my mind. The time I spent there helped form an Idea of how productions could and should look. Though I can only find three released projects I worked on, these three are some of my favorites.
On this STAR WARS PETS I worked as an Art Department production assistant. I was tasked with helping Design, Construct, Paint and Dress all of the sets seen. I would go on runs to purchase materials and props needed to make the environments come to life. I would also work during filming to reset the sets when necessary. During this project I was tasked with managing my given set project and working with departments to make sure that not only did my builds come out under budget but it worked for Camera, Lighting, Animal Safety and fit the Directors vision.
I worked on all the videos shown in the linked playlist.
While I worked on multiple Designing Disney Projects, this one was incredibly special because I got to choose the rented warehouse for the interview scenes. We flipped an old crusty warehouse in a industrial district to a fashionable loft with pops of color and interesting set pieces. The forest scene was amazing as well, simply due to how crazy it was to use real dead trees on stands to create this spooky space on the sound stage.
Thiis AD was one otf the first projects I worked on while at DDN. I was tasked with cutting out set pieces with jogsaws, painting and constructing them. We also had to build an entire living room set that could move away from camera to reveal our interior cave set. Being one of my first projects. I was excited about the potential working at Disney could provide me.
"Letting You Go" is a music video by Joey Graceffa that was released with his album "Kingdom." The video tells a deeply emotional story about the process of moving on from a past relationship. It beautifully captures themes of letting go, personal growth, and acceptance, reflecting the song's heartfelt lyrics about dealing with memories and finding the strength to move forward.
I had the opportunity to work on this project as a Production Design Assistant. My role involved supporting the Production Designer, Patrick Fritz, in bringing the visual elements of the video to life. This included helping to select and arrange props and set pieces, ensuring that every visual detail contributed to the overall narrative and aesthetic of the video. It was a collaborative effort to create settings that resonated with the song's emotional journey and enhanced the viewer's experience.
"Sales Ready" is a short film directed by Philip Steiger that follows a high school student, Alister, who gets caught up in his father's cutlery Ponzi scheme. As Alister recruits his peers into the multilevel marketing scheme, he slowly realizes he is merely a pawn in his father's manipulative plans, highlighting themes of false hopes and the gig economy.
As the set decorator for the film, my job was to select and arrange all the props and set pieces to create authentic and visually engaging environments. I collaborated closely with the director and production designer to ensure that each set accurately reflected the characters' lives and the overall tone of the film. This involved a lot of attention to detail and creativity to make the scenes believable and support the narrative effectively.
"Pain Relief" is a heartfelt and emotional story directed by Alex Chandler. It follows an elderly couple, Al and Isa, as they get ready for bed one night. The film dives into their daily struggles with Alzheimer's disease and dementia, capturing their tender moments and routine. It’s all about love, resilience, and the incredible strength of the human spirit.
As the producer, I was involved in pretty much every aspect of bringing this film to life. From the get-go, I managed the project, making sure everything was on schedule and within budget. Fundraising and budgeting were big parts of my job, and I had to make sure we had the resources we needed and spent them wisely.
I also hired and coordinated the cast and crew. It was crucial to have the right people on board, and I kept the communication flowing between everyone to ensure things ran smoothly. On the logistical side, I handled everything from organizing locations and sets to dealing with permits and insurance.
Once filming wrapped, I supervised the post-production process, which included editing, sound design, and visual effects. My goal was to make sure the final product matched Alex’s vision and was polished and ready for distribution.
Marketing and distribution were also on my plate. I developed strategies to promote the film and worked with film festivals, distributors, and online platforms to get our film out there.
Working on "Pain Relief" was an amazing experience. The film beautifully portrays the challenges and love between Al and Isa, and I'm really proud of what we created. If you get a chance, I highly recommend giving it a watch—it's a story that sticks with you.
The test clip showcased here was created in a single day, exploring various aspects of virtual production, with a primary focus on pre-visualization and shot visualization. By utilizing motion capture suits, temporary face capture, and other techniques, we successfully set up a test shot for our short film Where the Pollen Falls. This process was instrumental in determining the next steps for the full production.
Virtual Production - is an innovative approach to filmmaking that integrates digital technology with traditional production techniques. It encompasses a wide range of tools and processes, including real-time 3D environments, motion capture, virtual cameras, and LED walls, all of which allow filmmakers to visualize and manipulate scenes in ways that were previously impossible.
In my work, I am focused on developing virtual production toolsets and workflows tailored to meet the specific needs of my projects.
As a Producer, Filmmaker, and 3D Artist, I navigate the complex and exhilarating world of virtual production. This field brings together various disciplines, such as:
Digital Humans: Creating realistic, lifelike 3D characters that can be animated and interacted with in real-time.
Motion Capture (MoCap): Recording an actor's movements to animate digital characters or to simulate camera movements within a virtual environment.
Previsualization (Previs): Using 3D models and animations to plan out scenes and shots before the actual filming begins, helping to visualize how elements will look together.
LED Digital Displays: Using large, high-resolution LED screens to project virtual environments in real-time on set, blending the physical and digital worlds seamlessly.
Camera Tracking: Monitoring the movement of cameras in real-time to ensure that virtual and physical elements align perfectly within a scene.
Matchmoving: The process of matching the movement of a live-action camera to a virtual one, allowing digital effects to blend seamlessly with live-action footage.